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Scanframe Modular Application 0.1.0
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#include "Matrix.h"
#include <QOpenGLBuffer>
#include <QOpenGLTexture>
#include <misc/gen/TVector.h>
#include <xgl/ShaderProgram.h>
#include <xgl/Types.h>
#include <xgl/VertexArrayBase.h>
#include <xgl/TVertexArray.hpp>
Go to the source code of this file.
Classes | |
class | sf::xgl::TVertexArray< VertexMembers > |
OpenGL base class and wrapper template for vertex arrays. Automates most of the things needed for primitive objects. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_Position |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionColor |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionNormal |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionTexture |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionNormalColor |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionNormalTexture |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::VT_PositionNormalColorTexture |
Available structure for a typical selection of members. More... | |
struct | sf::xgl::TVertexArray< VertexMembers >::ModeRange |
Modes to be called on the available indices. More... | |
Namespaces | |
namespace | sf |
namespace | sf::xgl |