3#include <QOpenGLFunctions>
Definition DemoRenderer.h:6
_XGL_FUNC void setCullingState(QOpenGLFunctions *funcs, CullingState state, CullingState current={cfIgnore})
std::array< GLdouble, 3 > vector3d
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:33
QFlags< ECullingFlag > CullingState
Type to contain bitmapped culling settings.
Definition Types.h:63
std::array< GLfloat, 16 > matrix4x4f
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:13
std::array< GLdouble, 16 > matrix4x4d
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:29
ECullingFlag
Type to determine the culling settings where CCW en Backside are the defaults.
Definition Types.h:43
@ cfIgnore
Definition Types.h:45
@ cfBackside
Definition Types.h:55
@ cfDisabled
Definition Types.h:47
@ cfCW
Definition Types.h:53
@ cfCCW
Definition Types.h:51
@ cfEnabled
Definition Types.h:49
@ cfFrontside
Definition Types.h:57
std::array< GLfloat, 2 > vector2f
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:17
std::array< GLdouble, 4 > vector4d
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:37
std::array< GLfloat, 4 > vector4f
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:25
std::array< GLfloat, 3 > vector3f
Type which correspond with a GLSL type and used to implement Vertex structures.
Definition Types.h:21
#define _XGL_FUNC
Definition xgl/global.h:34