Scanframe Modular Application
0.1.0
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sf::xgl::Cube Member List
This is the complete list of members for
sf::xgl::Cube
, including all inherited members.
_indices
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
_modes
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
_vertices
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
callGenerate
()
sf::xgl::VertexArrayBase
protected
callModifyContext
(const ModeRange &mr, bool before, bool draw, size_t mode_index)
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
checkData
() const
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
clearData
() override
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
Cube
(ShaderProgram *sp)
sf::xgl::Cube
explicit
dmDrawArrays
enum value
sf::xgl::VertexArrayBase
dmDrawElements
enum value
sf::xgl::VertexArrayBase
draw
() final
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
ebo
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
EDrawMode
enum name
sf::xgl::VertexArrayBase
ERenderOption
enum name
sf::xgl::VertexArrayBase
EVertexMember
enum name
sf::xgl::VertexArrayBase
generate
() override
sf::xgl::Cube
protected
virtual
getDefaultColor
()
sf::xgl::VertexArrayBase
static
getNormalsData
() const override
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
getRenderOptions
() const
sf::xgl::VertexArrayBase
hasColor
() const final
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
hasTexture
() const final
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
IndexVectorType
typedef
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
isTriggered
() const
sf::xgl::VertexArrayBase
protected
modifyContext
(bool before, bool draw, size_t mode_index)
sf::xgl::VertexArrayBase
protected
virtual
NormalsDataType
typedef
sf::xgl::VertexArrayBase
paint
() final
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
virtual
parameters
sf::xgl::Cube
roNone
enum value
sf::xgl::VertexArrayBase
roNormals
enum value
sf::xgl::VertexArrayBase
roWires
enum value
sf::xgl::VertexArrayBase
setAttribPointer
(ShaderProgram::Attribute sa, size_t offset)
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
setDefaultColor
(const QColor &color)
sf::xgl::VertexArrayBase
static
setRenderOptions
(RenderOptions options)
sf::xgl::VertexArrayBase
setTexture
(QOpenGLTexture *texture)
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
setup
() override
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
virtual
setupLayout
()
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
shaderProgram
()
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
triggerGenerate
()
sf::xgl::VertexArrayBase
TVertexArray
(ShaderProgram *sp)
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
explicit
vbo
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
Vertex
typedef
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
protected
VertexArrayBase
(QObject *parent=nullptr)
sf::xgl::VertexArrayBase
explicit
VertexMember
typedef
sf::xgl::VertexArrayBase
vmColor
enum value
sf::xgl::VertexArrayBase
vmNormal
enum value
sf::xgl::VertexArrayBase
vmPosition
enum value
sf::xgl::VertexArrayBase
vmTexCoord
enum value
sf::xgl::VertexArrayBase
~Cube
() override
sf::xgl::Cube
~TVertexArray
() override
sf::xgl::TVertexArray< VertexArrayBase::vmPosition|VertexArrayBase::vmNormal|VertexArrayBase::vmColor|VertexArrayBase::vmTexCoord >
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