Scanframe Modular Application 0.1.0
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OpenGLRenderer.h
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1#pragma once
2#include <QOpenGLShaderProgram>
5
6namespace sf
7{
8
12class QDESIGNER_WIDGET_EXPORT OpenGLRenderer : public QObject
13{
14 public:
19 explicit OpenGLRenderer(OpenGLWidget* widget, QOpenGLShaderProgram* sp);
20
24 ~OpenGLRenderer() override = default;
25
29 static void initialize(OpenGLWidget* widget);
30
34 bool setup();
35
39 void render();
40
45
49 QOpenGLShaderProgram* getShaderProgram();
50
54 virtual void changedProperty() = 0;
55
63 virtual void addRenderObject(OpenGLRenderObject* ro, bool append = true);
64
70 virtual void setIndexValue(int index, QVariant value) = 0;
71
72 protected:
76 virtual void generate() = 0;
77
81 virtual void paint() = 0;
82
86 virtual void draw() = 0;
87
91 QList<OpenGLRenderObject*> _renderObjects;
95 const QMatrix4x4& _projectionMatrix;
99 const QMatrix4x4& _cameraMatrix;
103 const QMatrix4x4& _lightPositionMatrix;
107 const QMatrix4x4& _lightDirectionMatrix;
111 const QMatrix4x4& _modelMatrix;
112
113 private:
117 QOpenGLShaderProgram* _shader;
121 OpenGLWidget* _widget;
126 bool _flagPaintOnly;
127};
128
129}// namespace sf
Renders an OpenGL object (vertex-array) in a color and using a transformation/translation matrix.
Definition OpenGLRenderObject.h:17
Pure virtual class to implement rendering separated from the widget and makes the sf::OpenGLWidget th...
Definition OpenGLRenderer.h:13
virtual void setIndexValue(int index, QVariant value)=0
Sets an arbitrary value on the derived- or subclass.
const QMatrix4x4 & _lightPositionMatrix
Easy of access reference to the light position matrix from the sf::OpenGLWidget.
Definition OpenGLRenderer.h:103
const QMatrix4x4 & _projectionMatrix
Easy of access reference to the projection matrix from the widget.
Definition OpenGLRenderer.h:95
virtual void changedProperty()=0
Called by sf::OpenGLWidget when a property has changed.
virtual void paint()=0
Called by from the render() method.
QList< OpenGLRenderObject * > _renderObjects
Holds the list of objects to render.
Definition OpenGLRenderer.h:91
const QMatrix4x4 & _lightDirectionMatrix
Easy of access reference to the light direction matrix from the sf::OpenGLWidget.
Definition OpenGLRenderer.h:107
OpenGLWidget * getWidget() const
Gets the owning widget which is calling the shots.
virtual void addRenderObject(OpenGLRenderObject *ro, bool append=true)
Adds an object to be rendered. The order of addition determines the outcome when transparency is invo...
OpenGLRenderer(OpenGLWidget *widget, QOpenGLShaderProgram *sp)
Constructor passing the widget which has the OpenGL context. The owner is the shader program object.
virtual void draw()=0
Called by from the render() method.
~OpenGLRenderer() override=default
Virtual destructor.
const QMatrix4x4 & _modelMatrix
Easy of access reference to the model matrix from the sf::OpenGLWidget.
Definition OpenGLRenderer.h:111
QOpenGLShaderProgram * getShaderProgram()
Gets shader program given in the constructor.
void render()
Call overridden method render() after the shader program has been linked.
static void initialize(OpenGLWidget *widget)
Called by sf::OpenGLWidget::initializeGL to initialize the OpenGL context for derived classes.
const QMatrix4x4 & _cameraMatrix
Easy of access reference to the camera matrix from the sf::OpenGLWidget.
Definition OpenGLRenderer.h:99
virtual void generate()=0
Called by setup() and (re-)generates the vertices for the drawn 3D-objects.
bool setup()
Call overridden method generate() after the shader program has been linked.
Widget for rendering an OpenGL scene.
Definition OpenGLWidget.h:30
Definition Application.h:10