| _data | sf::TMatrix44< T > | protected |
| assign(const T[4][4]) | sf::TMatrix44< T > | |
| assign(const T *) | sf::TMatrix44< T > | |
| axisT enum value | sf::TMatrix44< T > | |
| axisX enum value | sf::TMatrix44< T > | |
| axisY enum value | sf::TMatrix44< T > | |
| axisZ enum value | sf::TMatrix44< T > | |
| clearTranslation() | sf::TMatrix44< T > | |
| copyTo(T[4][4], bool column_order=false) const | sf::TMatrix44< T > | |
| copyTo(T *, bool column_order=false) const | sf::TMatrix44< T > | |
| data() | sf::TMatrix44< T > | |
| data() const | sf::TMatrix44< T > | |
| determinant() const | sf::TMatrix44< T > | |
| EAxis enum name | sf::TMatrix44< T > | |
| element(unsigned int row, unsigned int column) const | sf::TMatrix44< T > | |
| element(unsigned int row, unsigned int column) | sf::TMatrix44< T > | |
| fromOpenGL(const R *matrix) | sf::TMatrix44< T > | |
| fromString(const std::string &s, bool ignore_err=false) noexcept(false) | sf::TMatrix44< T > | |
| getAxis(EAxis axis) const | sf::TMatrix44< T > | |
| getTiltPanRoll(T &tilt, T &pan, T &roll) const | sf::TMatrix44< T > | |
| getTranslation() const | sf::TMatrix44< T > | |
| insertGIGRotXYZ(T rx, T ry, T rz) | sf::TMatrix44< T > | |
| inverse() const | sf::TMatrix44< T > | |
| invert() | sf::TMatrix44< T > | |
| isEqual(const TMatrix44 &m, T tol=tolerance) const | sf::TMatrix44< T > | |
| isRotational() const | sf::TMatrix44< T > | |
| multiplied(const TMatrix44 &m) const | sf::TMatrix44< T > | |
| multiply(const TMatrix44 &m) | sf::TMatrix44< T > | |
| operator const T *() const | sf::TMatrix44< T > | |
| operator T*() | sf::TMatrix44< T > | |
| operator!=(const TMatrix44 &) const | sf::TMatrix44< T > | |
| operator()(int row, int column) | sf::TMatrix44< T > | |
| operator()(int row, int column) const | sf::TMatrix44< T > | |
| operator*(const TVector3D< T > &) const | sf::TMatrix44< T > | |
| operator*=(const TMatrix44 &) | sf::TMatrix44< T > | |
| operator=(const TMatrix44 &) | sf::TMatrix44< T > | |
| operator=(TMatrix44 &&m) noexcept | sf::TMatrix44< T > | |
| operator==(const TMatrix44 &) const | sf::TMatrix44< T > | |
| operator^(const TVector3D< T > &) const | sf::TMatrix44< T > | |
| orbit(T horizontal, T vertical) const | sf::TMatrix44< T > | |
| orientation() const | sf::TMatrix44< T > | |
| quaternion() const | sf::TMatrix44< T > | |
| resetOrientation() | sf::TMatrix44< T > | |
| rotate(T angle, const TVector3D< T > &vec, bool only=true) | sf::TMatrix44< T > | |
| rotate(T angle, T x, T y, T z, bool only=true) | sf::TMatrix44< T > | |
| rotate(const TMatrix44 &m) | sf::TMatrix44< T > | |
| rotated(T angle, T x, T y, T z, bool only=true) const | sf::TMatrix44< T > | |
| rotated(T angle, const TVector3D< T > &vec, bool only=true) const | sf::TMatrix44< T > | |
| rotated(const TMatrix44 &m) const | sf::TMatrix44< T > | |
| scale(T factor, bool translation=true) | sf::TMatrix44< T > | |
| scale(T x, T y, T z, bool translation=true) | sf::TMatrix44< T > | |
| scale(TVector3D< T > factor, bool translation=true) | sf::TMatrix44< T > | |
| setElement(unsigned int row, unsigned int column, T value) | sf::TMatrix44< T > | |
| setOrientationXY(const TVector3D< T > &x_axis, const TVector3D< T > &y_axis, bool x_dominant=false) | sf::TMatrix44< T > | |
| setOrientationZY(const TVector3D< T > &z_axis, const TVector3D< T > &y_axis, bool z_dominant=false) | sf::TMatrix44< T > | |
| setPerspectiveProjection(T near_plane, T far_plane, T fov) | sf::TMatrix44< T > | |
| setTiltPanRoll(T tilt, T pan, T roll) | sf::TMatrix44< T > | |
| setTranslation(const TVector3D< T > &v) | sf::TMatrix44< T > | |
| setTranslation(T x, T y, T z) | sf::TMatrix44< T > | |
| TMatrix44()=default | sf::TMatrix44< T > | |
| TMatrix44(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33) | sf::TMatrix44< T > | |
| TMatrix44(std::initializer_list< T[4]> list) | sf::TMatrix44< T > | |
| TMatrix44(const T[4][4]) | sf::TMatrix44< T > | explicit |
| TMatrix44(const T *) | sf::TMatrix44< T > | explicit |
| TMatrix44(const TVector3D< T > &v) | sf::TMatrix44< T > | explicit |
| TMatrix44(T tilt, T pan, T roll) | sf::TMatrix44< T > | |
| TMatrix44(const TMatrix44 &) | sf::TMatrix44< T > | |
| TMatrix44(TMatrix44 &&) noexcept | sf::TMatrix44< T > | |
| tolerance | sf::TMatrix44< T > | static |
| toOpenGL(R *matrix) const | sf::TMatrix44< T > | |
| toOpenGL() const | sf::TMatrix44< T > | |
| toString(int digits=0) const | sf::TMatrix44< T > | |
| transformed(const TVector3D< T > &v, bool translate) const | sf::TMatrix44< T > | |
| translate(const TVector3D< T > &v, bool only=true) | sf::TMatrix44< T > | |
| translate(T x, T y, T z, bool only=true) | sf::TMatrix44< T > | |
| translated(const TVector3D< T > &v, bool only=true) const | sf::TMatrix44< T > | |
| translated(T x, T y, T z, bool only=true) const | sf::TMatrix44< T > | |
| transpose() | sf::TMatrix44< T > | |
| transposeAssign(const T[4][4]) | sf::TMatrix44< T > | |
| transposed() const | sf::TMatrix44< T > | |
| unit() | sf::TMatrix44< T > | |
| value_type typedef | sf::TMatrix44< T > | |