_data | sf::TMatrix44< T > | protected |
assign(const T[4][4]) | sf::TMatrix44< T > | |
assign(const T *) | sf::TMatrix44< T > | |
assignOpenGL(const R *matrix) | sf::TMatrix44< T > | |
axisT enum value | sf::TMatrix44< T > | |
axisX enum value | sf::TMatrix44< T > | |
axisY enum value | sf::TMatrix44< T > | |
axisZ enum value | sf::TMatrix44< T > | |
clearTranslation() | sf::TMatrix44< T > | |
copyTo(T[4][4]) const | sf::TMatrix44< T > | |
copyTo(T *) const | sf::TMatrix44< T > | |
data() | sf::TMatrix44< T > | |
data() const | sf::TMatrix44< T > | |
determinant() const | sf::TMatrix44< T > | |
EAxis enum name | sf::TMatrix44< T > | |
element(unsigned int column, unsigned int row) const | sf::TMatrix44< T > | |
element(unsigned int column, unsigned int row) | sf::TMatrix44< T > | |
fromOpenGL(const R *matrix) | sf::TMatrix44< T > | static |
fromString(const std::string &s) noexcept(false) | sf::TMatrix44< T > | |
getAxis(EAxis axis) const | sf::TMatrix44< T > | |
getTiltPanRoll(T &tilt, T &pan, T &roll) const | sf::TMatrix44< T > | |
getTranslation() const | sf::TMatrix44< T > | |
insertGIGRotXYZ(T rx, T ry, T rz) | sf::TMatrix44< T > | |
inverse() const | sf::TMatrix44< T > | |
invert() | sf::TMatrix44< T > | |
isEqual(const TMatrix44 &m, T tol=tolerance) const | sf::TMatrix44< T > | |
isRotational() const | sf::TMatrix44< T > | |
multiplied(const TMatrix44 &m) const | sf::TMatrix44< T > | |
multiply(const TMatrix44 &m) | sf::TMatrix44< T > | |
operator const T *() const | sf::TMatrix44< T > | |
operator T*() | sf::TMatrix44< T > | |
operator!=(const TMatrix44 &) const | sf::TMatrix44< T > | |
operator()(int row, int column) | sf::TMatrix44< T > | |
operator()(int row, int column) const | sf::TMatrix44< T > | |
operator*(const TVector3D< T > &) const | sf::TMatrix44< T > | |
operator*=(const TMatrix44 &) | sf::TMatrix44< T > | |
operator=(const TMatrix44 &) | sf::TMatrix44< T > | |
operator=(TMatrix44 &&m) noexcept | sf::TMatrix44< T > | |
operator==(const TMatrix44 &) const | sf::TMatrix44< T > | |
orbit(T horizontal, T vertical) const | sf::TMatrix44< T > | |
orientation() const | sf::TMatrix44< T > | |
quaternion() const | sf::TMatrix44< T > | |
resetOrientation() | sf::TMatrix44< T > | |
rotate(T angle, const TVector3D< T > &vec, bool only=true) | sf::TMatrix44< T > | |
rotate(T angle, T x, T y, T z, bool only=true) | sf::TMatrix44< T > | |
rotate(const TMatrix44 &m) | sf::TMatrix44< T > | |
rotated(T angle, T x, T y, T z, bool only=true) const | sf::TMatrix44< T > | |
rotated(T angle, const TVector3D< T > &vec, bool only=true) const | sf::TMatrix44< T > | |
rotated(const TMatrix44 &m) const | sf::TMatrix44< T > | |
setElement(unsigned int column, unsigned int row, T value) | sf::TMatrix44< T > | |
setOrientationXY(const TVector3D< T > &x_axis, const TVector3D< T > &y_axis) | sf::TMatrix44< T > | |
setOrientationZY(const TVector3D< T > &z_axis, const TVector3D< T > &y_axis) | sf::TMatrix44< T > | |
setPerspectiveProjection(T near_plane, T far_plane, T fov) | sf::TMatrix44< T > | |
setTiltPanRoll(T tilt, T pan, T roll) | sf::TMatrix44< T > | |
setTranslation(const TVector3D< T > &v) | sf::TMatrix44< T > | |
TMatrix44()=default | sf::TMatrix44< T > | |
TMatrix44(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33) | sf::TMatrix44< T > | |
TMatrix44(std::initializer_list< T[4]> list) | sf::TMatrix44< T > | |
TMatrix44(const T[4][4]) | sf::TMatrix44< T > | explicit |
TMatrix44(const T *) | sf::TMatrix44< T > | explicit |
TMatrix44(const TVector3D< T > &tv) | sf::TMatrix44< T > | explicit |
TMatrix44(T tilt, T pan, T roll) | sf::TMatrix44< T > | |
TMatrix44(const TQuaternion< T > &q) | sf::TMatrix44< T > | explicit |
TMatrix44(const TMatrix44 &) | sf::TMatrix44< T > | |
TMatrix44(TMatrix44 &&) noexcept | sf::TMatrix44< T > | |
tolerance | sf::TMatrix44< T > | static |
toOpenGL(R *matrix) const | sf::TMatrix44< T > | |
toOpenGL() const | sf::TMatrix44< T > | |
toString() const | sf::TMatrix44< T > | |
transformed(const TVector3D< T > &v) const | sf::TMatrix44< T > | |
translate(const TVector3D< T > &v) | sf::TMatrix44< T > | |
translate(T x, T y, T z) | sf::TMatrix44< T > | |
translated(const TVector3D< T > &v) const | sf::TMatrix44< T > | |
translated(T x, T y, T z) const | sf::TMatrix44< T > | |
transpose() | sf::TMatrix44< T > | |
transposeAssign(const T[4][4]) | sf::TMatrix44< T > | |
transposeCopyTo(T[4][4]) const | sf::TMatrix44< T > | |
transposed() const | sf::TMatrix44< T > | |
unit() | sf::TMatrix44< T > | |
value_type typedef | sf::TMatrix44< T > | |